Designing Systems & Player Experiences Since 2025
Mokshith
Ullal
I’m Mokshith C Ullal, a game designer passionately crafting engaging gameplay experiences across hyper-casual, casual, and midcore games, with a strong focus on system and UI/UX design.
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My passion lies at the intersection of game systems and player experience, designing intuitive mechanics and engaging gameplay that feel seamless and rewarding.
Unreal Engine
Blueprint Scripting & Gameplay Systems
70%
Blender
Basic 3D Model Creation and Texturing
67%
I hold a Bachelor of Technology in Computer Science Engineering, which has provided me with a strong technical foundation in programming, systems thinking, and interactive development. This background enables me to design gameplay systems and UI/UX experiences that seamlessly balance technical feasibility with player-centric design.
Figma
Game Breakdowns & Mockup Creation
92%
Google Sheets
Level Balancing & Difficulty Curve Calculations
90%
Google Docs
Game Design Documents & System Documentation
82%
Junior Game Designer
BattleBucks
2025 Oct - Present
Led the design and iteration of multiple hyper-casual game concepts while simultaneously developing shooter game prototypes featuring diverse modes such as 5v5 Team Mode, Deathmatch, and a Battle Royale mode. Defined core gameplay systems, mode rules, and progression mechanics to create scalable and engaging player experiences.
Game Designer / Developer
Independent Projects
2024 Apr - 2025 Oct
Independently designed and developed original game projects end-to-end, defining core systems and progression frameworks. Implemented gameplay using Unreal Engine Blueprint scripting, iteratively tested and balanced prototypes, and published completed builds on itch.io.
Game Designer Intern
Battlebucks
2025 Jul - 2025 Oct
Collaborated with cross-functional teams to design and document multiple hyper-casual game concepts within a single mobile platform, developing detailed GDDs, creating UI/UX mockups in Figma, and designing gameplay systems. Structured and optimized level difficulty curves across different player ELO tiers to ensure balanced progression and retention.
5+
Projects Completed
15+
Core Systems Built
10+
Games Breakdown
Bachelor of Computer Science and Technology
NITTE Institute
2021 - 2025
Learned the fundamentals of programming and gained foundational experience with Unreal Engine 5 Blueprint scripting.
92%
User Interface Mockups
89%
Combat Design
80%
User Research
75%
Project Management
90%
Design Leadership
96%
Diffculty Balancing




