Designing Systems & Player Experiences Since 2025

Mokshith

Ullal

I’m Mokshith C Ullal, a game designer passionately crafting engaging gameplay experiences across hyper-casual, casual, and midcore games, with a strong focus on system and UI/UX design.

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My passion lies at the intersection of game systems and player experience, designing intuitive mechanics and engaging gameplay that feel seamless and rewarding.

Unity

Level Prototyping and Game Testing

80%

Unreal Engine

Blueprint Scripting & Gameplay Systems

70%

Blender

Basic 3D Model Creation and Texturing

67%

I hold a Bachelor of Technology in Computer Science Engineering, which has provided me with a strong technical foundation in programming, systems thinking, and interactive development. This background enables me to design gameplay systems and UI/UX experiences that seamlessly balance technical feasibility with player-centric design.

Figma

Game Breakdowns & Mockup Creation

92%

Google Sheets

Level Balancing & Difficulty Curve Calculations

90%

Google Docs

Game Design Documents & System Documentation

82%

Junior Game Designer

BattleBucks

2025 Oct - Present

Led the design and iteration of multiple hyper-casual game concepts while simultaneously developing shooter game prototypes featuring diverse modes such as 5v5 Team Mode, Deathmatch, and a Battle Royale mode. Defined core gameplay systems, mode rules, and progression mechanics to create scalable and engaging player experiences.

Game Designer / Developer

Independent Projects

2024 Apr - 2025 Oct

Independently designed and developed original game projects end-to-end, defining core systems and progression frameworks. Implemented gameplay using Unreal Engine Blueprint scripting, iteratively tested and balanced prototypes, and published completed builds on itch.io.

Game Designer Intern

Battlebucks

2025 Jul - 2025 Oct

Collaborated with cross-functional teams to design and document multiple hyper-casual game concepts within a single mobile platform, developing detailed GDDs, creating UI/UX mockups in Figma, and designing gameplay systems. Structured and optimized level difficulty curves across different player ELO tiers to ensure balanced progression and retention.

5+

Projects Completed

15+

Core Systems Built

10+

Games Breakdown

Bachelor of Computer Science and Technology

NITTE Institute

2021 - 2025

Learned the fundamentals of programming and gained foundational experience with Unreal Engine 5 Blueprint scripting.

92%

User Interface Mockups

89%

Combat Design

80%

User
Research

75%

Project Management

90%

Design
Leadership

96%

Diffculty Balancing

If you’d like to talk about my projects, design approach, or game systems, I’d be happy to connect.

Bengaluru, India

itsmokshh@gmail.com

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