Ring Rush
Discipline
Game Design
Company
Battlebucks
Role
Junior Game Designer
Timeline
Aug 2025 - Oct 2025
Key Contributions
Level difficulty balancing (ELO-based progression)
Win/Loss reward system design
Game Design Document (GDD) contribution
Visual direction & art style finalization
Asset selection & aesthetic consistency
Ring Rush is a reflex-driven arcade game where the player controls the horizontal movement of a ring while a dynamically curved white line passes through its center. The objective is to survive as long as possible by ensuring the ring’s circumference never touches the line. The unpredictable curves demand precise timing and steady control. Obstacles along the path don’t stop progression, but successfully passing through them grants bonus multipliers.




